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Any crucial bug in Anomaly WE on your Mac? Hit it here.

So here we talk about anything that touches technical issues of Anomaly Warzone Earth for your PC and / or Mac computer and consoles (X360, PS3) as well. Please ask for technical support here.

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tunix » Sat Apr 16, 2011 1:37 pm

There are a few 2.33 pro models. Which one is yours? The model id should start with MA. Could you please check that and let me know?
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Anomaly Warzone Earth Team Member
tunix
11 bit guy
 
Posts: 82
Joined: Sat Apr 09, 2011 12:51 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby Avanon » Sat Apr 16, 2011 8:14 pm

Hi,

is it that what you need? It's in german, "geschwindigkeit" means "speed":

Modellname: MacBook Pro
Modell-Identifizierung: MacBookPro2,2
Prozessortyp: Intel Core 2 Duo
Prozessorgeschwindigkeit: 2,33 GHz

Best,
Ava
Avanon
 
Posts: 3
Joined: Sat Apr 16, 2011 1:23 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tunix » Sat Apr 16, 2011 9:05 pm

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Anomaly Warzone Earth Team Member
tunix
11 bit guy
 
Posts: 82
Joined: Sat Apr 09, 2011 12:51 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby Avanon » Sun Apr 17, 2011 9:59 am

Yes. Is this good or bad? :)
Avanon
 
Posts: 3
Joined: Sat Apr 16, 2011 1:23 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby pr1m0 » Mon Apr 18, 2011 9:22 pm

Game crashed in the middle of the second mission. Sound disappeared first, game still functioning for about 5seconds, then a total crash.
Code: Select all
Process:         AnomalyWarzoneEarth [47192]
Path:            /Applications/AnomalyWarzoneEarth.app/Contents/MacOS/AnomalyWarzoneEarth
Identifier:      com.11bitstudios.anomalywarzoneearth
Version:         1.0.1 (1.0.1)
App Item ID:     427155203
App External ID: 3595858
Code Type:       X86 (Native)
Parent Process:  launchd [199]

Date/Time:       2011-04-18 15:53:06.047 -0400
OS Version:      Mac OS X 10.6.7 (10J869)
Report Version:  6

Interval Since Last Report:          143769 sec
Crashes Since Last Report:           2
Per-App Interval Since Last Report:  3287 sec
Per-App Crashes Since Last Report:   1
Anonymous UUID:                      7CE1E8B7-140B-48EE-B3AD-52566FAACF4E

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000003b51f000
Crashed Thread:  6  SoundEngine

Thread 0:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib                0x9008809a mach_msg_trap + 10
1   libSystem.B.dylib                0x90088807 mach_msg + 68
2   com.apple.CoreFoundation         0x9163037f __CFRunLoopRun + 2079
3   com.apple.CoreFoundation         0x9162f464 CFRunLoopRunSpecific + 452
4   com.apple.CoreFoundation         0x9162f291 CFRunLoopRunInMode + 97
5   com.apple.HIToolbox              0x97d06e04 RunCurrentEventLoopInMode + 392
6   com.apple.HIToolbox              0x97d06bb9 ReceiveNextEventCommon + 354
7   com.apple.HIToolbox              0x97d06a3e BlockUntilNextEventMatchingListInMode + 81
8   com.apple.AppKit                 0x9242a78d _DPSNextEvent + 847
9   com.apple.AppKit                 0x92429fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
10  com.apple.AppKit                 0x923ec247 -[NSApplication run] + 821
11  ...studios.anomalywarzoneearth   0x0001a207 main + 250
12  ...studios.anomalywarzoneearth   0x00019c09 start + 53

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                0x900ae922 kevent + 10
1   libSystem.B.dylib                0x900af03c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib                0x900ae4f9 _dispatch_queue_invoke + 163
3   libSystem.B.dylib                0x900ae29e _dispatch_worker_thread2 + 240
4   libSystem.B.dylib                0x900add21 _pthread_wqthread + 390
5   libSystem.B.dylib                0x900adb66 start_wqthread + 30

Thread 2:  GameThread
0   libSystem.B.dylib                0x900880d6 semaphore_wait_trap + 10
1   ...studios.anomalywarzoneearth   0x000bde4c LiquidRenderer::WaitForFrame(unsigned int, int) + 104
2   ...studios.anomalywarzoneearth   0x000f07b5 EntityManager::RenderVisibleEntities(unsigned int, unsigned int, bool, Vector const&) + 325
3   ...studios.anomalywarzoneearth   0x0010ca0e Game::RenderFrame() + 536
4   ...studios.anomalywarzoneearth   0x0001af2c GameThread::_OnLoop() + 88
5   ...studios.anomalywarzoneearth   0x0003e84f BaseThread::_ThreadCode() + 85
6   ...studios.anomalywarzoneearth   0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
7   libSystem.B.dylib                0x900b57fd _pthread_start + 345
8   libSystem.B.dylib                0x900b5682 thread_start + 34

Thread 3:  PhysicalFileReader
0   libSystem.B.dylib                0x900880d6 semaphore_wait_trap + 10
1   ...studios.anomalywarzoneearth   0x0003e82f BaseThread::_ThreadCode() + 53
2   ...studios.anomalywarzoneearth   0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
3   libSystem.B.dylib                0x900b57fd _pthread_start + 345
4   libSystem.B.dylib                0x900b5682 thread_start + 34

Thread 4:  ResourceManager
0   libSystem.B.dylib                0x900880d6 semaphore_wait_trap + 10
1   ...studios.anomalywarzoneearth   0x0003e82f BaseThread::_ThreadCode() + 53
2   ...studios.anomalywarzoneearth   0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
3   libSystem.B.dylib                0x900b57fd _pthread_start + 345
4   libSystem.B.dylib                0x900b5682 thread_start + 34

Thread 5:  Renderer
0   libSystem.B.dylib                0x9008809a mach_msg_trap + 10
1   libSystem.B.dylib                0x90088807 mach_msg + 68
2   com.apple.framework.IOKit        0x9317f46d io_connect_method + 574
3   com.apple.framework.IOKit        0x9312fc36 IOConnectCallMethod + 454
4   com.apple.GeForceGLDriver        0x8f1a42a9 gldUpdateDispatch + 14697
5   com.apple.GeForceGLDriver        0x8f1a4d8e gldFinish + 702
6   com.apple.opengl                 0x9421f042 CGLFlushDrawable + 67
7   ...studios.anomalywarzoneearth   0x00019fad PresentGLContext() + 63
8   ...studios.anomalywarzoneearth   0x000c205c LiquidRenderer::_OnProcessMessage(MessageHeader*) + 2580
9   ...studios.anomalywarzoneearth   0x0003e7b2 BaseThread::_ProcessMessageQueue() + 372
10  ...studios.anomalywarzoneearth   0x000c3e79 LiquidRenderer::_OnLoop() + 31
11  ...studios.anomalywarzoneearth   0x0003e84f BaseThread::_ThreadCode() + 85
12  ...studios.anomalywarzoneearth   0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
13  libSystem.B.dylib                0x900b57fd _pthread_start + 345
14  libSystem.B.dylib                0x900b5682 thread_start + 34

Thread 6 Crashed:  SoundEngine
0   com.apple.audio.OpenAL           0x003db6fb std::vector<BufferInfo, std::allocator<BufferInfo> >::erase(__gnu_cxx::__normal_iterator<BufferInfo*, std::vector<BufferInfo, std::allocator<BufferInfo> > >) + 63
1   com.apple.audio.OpenAL           0x003d44e4 BufferQueue::RemoveQueueEntryByIndex(OALSource*, unsigned long, bool) + 80
2   com.apple.audio.OpenAL           0x003d456a OALSource::FlushBufferQueue() + 120
3   com.apple.audio.OpenAL           0x003d92c4 OALSource::SetBuffer(unsigned int, OALBuffer*) + 232
4   com.apple.audio.OpenAL           0x003cc2f3 alSourcei + 389
5   ...studios.anomalywarzoneearth   0x00123ed2 SoundSourcePool::ReleaseSource(unsigned int) + 56
6   ...studios.anomalywarzoneearth   0x001072d0 SoundInstanceDecodableBase::~SoundInstanceDecodableBase() + 56
7   ...studios.anomalywarzoneearth   0x00107bce SoundInstanceStatic::~SoundInstanceStatic() + 144
8   ...studios.anomalywarzoneearth   0x001081f0 SoundInstanceBase::TickSoundInstances() + 126
9   ...studios.anomalywarzoneearth   0x00105e0d SoundEngine::_OnLoop() + 383
10  ...studios.anomalywarzoneearth   0x0003e84f BaseThread::_ThreadCode() + 85
11  ...studios.anomalywarzoneearth   0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
12  libSystem.B.dylib                0x900b57fd _pthread_start + 345
13  libSystem.B.dylib                0x900b5682 thread_start + 34

Thread 7:
0   libSystem.B.dylib                0x900880fa semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                0x900b5c85 _pthread_cond_wait + 1066
2   libSystem.B.dylib                0x900e4aa8 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio        0x985a93c7 CAGuard::WaitFor(unsigned long long) + 219
4   com.apple.audio.CoreAudio        0x985ac3f9 CAGuard::WaitUntil(unsigned long long) + 289
5   com.apple.audio.CoreAudio        0x985a9cf6 HP_IOThread::WorkLoop() + 1892
6   com.apple.audio.CoreAudio        0x985a958d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio        0x985a94a4 CAPThread::Entry(CAPThread*) + 140
8   libSystem.B.dylib                0x900b57fd _pthread_start + 345
9   libSystem.B.dylib                0x900b5682 thread_start + 34

Thread 6 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x3992ccce  ecx: 0x3b51f004  edx: 0x3b51eff0
  edi: 0x3ac9f000  esi: 0x3c8bec10  ebp: 0xb038cd08  esp: 0xb038ccfc
   ss: 0x0000001f  efl: 0x00010202  eip: 0x003db6fb   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x0000001f   gs: 0x00000037
  cr2: 0x3b51f000

Binary Images:
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  0x3be000 -   0x3e7fff  com.apple.audio.OpenAL 1.4 (1.4) <CDC6D2B8-3DCA-E511-2250-75567E4C94BD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
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0x15392000 - 0x15396ff3  com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x19359000 - 0x1935fffb  com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
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0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
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0x90087000 - 0x9022eff7  libSystem.B.dylib 125.2.10 (compatibility 1.0.0) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
0x913ec000 - 0x913feff7  com.apple.MultitouchSupport.framework 207.10 (207.10) <E1A6F663-570B-CE54-0F8A-BBCCDECE3B42> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
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0x91921000 - 0x91921ff7  com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <1DEC639C-173D-F808-DE0D-4070CC6F5BC7> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
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0x91a36000 - 0x91b42ff7  libGLProgrammability.dylib ??? (???) <2D172B4E-432F-D18E-EA99-3BD56DBE7649> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x91b9a000 - 0x91babff7  com.apple.LangAnalysis 1.6.6 (1.6.6) <97511CC7-FE23-5AC3-2EE2-B5479FAEB316> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x91e59000 - 0x91e5dff7  libGFXShared.dylib ??? (???) <4F2199F0-320F-0B59-0380-D3131D644CBA> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x92056000 - 0x92056ff7  com.apple.vecLib 3.6 (vecLib 3.6) <7362077A-890F-3AEF-A8AB-22247B10E106> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x920a8000 - 0x920ebff7  libGLU.dylib ??? (???) <2C7B2727-26F6-F29D-9D15-33044E87359F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
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0x923e2000 - 0x92cc2ff7  com.apple.AppKit 6.6.7 (1038.35) <ABC7783C-E4D5-B848-BED6-99451D94D120> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x92d14000 - 0x9312aff7  libBLAS.dylib 219.0.0 (compatibility 1.0.0) <C4FB303A-DB4D-F9E8-181C-129585E59603> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
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0x935d8000 - 0x93694fff  com.apple.ColorSync 4.6.6 (4.6.6) <D00B95AE-2379-CB8E-B18C-FF5B66741C23> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
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0x97ff7000 - 0x98012ff7  libPng.dylib ??? (???) <65E824F7-523A-CC34-ABDD-2A3B12DE1CA9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
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pr1m0
 
Posts: 3
Joined: Fri Apr 08, 2011 10:39 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tunix » Mon Apr 18, 2011 9:34 pm

pr1m0 wrote:Game crashed in the middle of the second mission. Sound disappeared first, game still functioning for about 5seconds, then a total crash.


Is it reproducible?
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Anomaly Warzone Earth Team Member
tunix
11 bit guy
 
Posts: 82
Joined: Sat Apr 09, 2011 12:51 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tunix » Mon Apr 18, 2011 9:36 pm

Avanon wrote:Yes. Is this good or bad? :)


Hm... it's ATI X1600, below the minimum specs required by the game. Anomaly renderer used certain advanced techniques, not supported by ATI X-series driver for MacOS. I'm afraid I don't have good news for you.
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Anomaly Warzone Earth Team Member
tunix
11 bit guy
 
Posts: 82
Joined: Sat Apr 09, 2011 12:51 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tmwarrior » Sat May 07, 2011 7:45 pm

I have a 2011 Macbook Pro (2.7GHz, 8GB RAM, Intel HD Graphics 3000 GPU).

When I load the game, I see the 11bit splash screen. Then I can watch the whole intro movie. But after the movie, I see burning cars in black and white with the camera shifting, but NO MENU. I can push every button on my keyboard and I get nothing. I bought it from gamersgate.com

Any suggestions on how to get the menu?
tmwarrior
 
Posts: 1
Joined: Sat May 07, 2011 7:38 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tunix » Thu May 12, 2011 8:19 pm

Send me a PM with your gamersgate username, so I could check exactly what is happening.
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Anomaly Warzone Earth Team Member
tunix
11 bit guy
 
Posts: 82
Joined: Sat Apr 09, 2011 12:51 pm

Hot Corners and cutscenes

Postby nathan » Thu Jun 09, 2011 2:59 pm

A small bug report:
I've got some hot corners set up on my Mac. Those are where something (like Exposé or Spaces or sleep display) happens when I touch a corner of my screen.
During a cutscene, I'll sometimes move my mouse around to make sure the video is still going and it's not waiting for me to do something. Sometimes when I do this, I touch a hot corner.
Then, the game hides and pauses and the hot corner activates. I return to the game with the dock and it unpauses.

So, the pausing handles it well and makes it not a big deal, but it might be a good idea to just disable the mouse during the cutscenes.

Thanks for a great game; you earned your ADA!
nathan
 
Posts: 1
Joined: Thu Jun 09, 2011 2:55 pm

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