I was really psyched for this game since the release trailer - I preordered it as soon as I could. I've played it a bit and have beaten it twice now. It's not a bad game, but it wasn't quite what I was expecting.
The story was probably the most disappointing part. I was under the impression that TWOM was going to address the horrors of war... but it felt as whitewashed as Call of Duty. Rape is pretty common in war - I only saw one implied rape in the game, and it's easily preventable (all you have to do is open the door.) I would have made it more prevalent, made it possible to happen to the playable characters, and made situations where you can't fix everything (or at least made it more difficult/risky than opening the door.) And despite having a child front and center in the reveal trailer, there was a near absence of children in game - and the ones I saw weren't subject to any violence. War gets a lot uglier than that, and I think you missed a great opportunity to inform your players. Instead of feeling aghast at the atrocities, I kinda feel like quitting my day job to start a moonshine still in Crimea.
I found the gameplay too easy. I know this wasn't everyone's experience, but the first free scavanging places had no hostility and were enough to get my farming and moonshine operations up (even in the playthrough that started in winter.) Combined with the wandering trader who stops by every other day, I hardly had to leave the house. I never had to steal, kill, or make any morally questionable decision to survive.
Preset scenarios limits the replay value. For example, take the supermarket - I think there's two scenarios, and once you've had both you know how to act. There could be some variation (ie make the 3-man scavenging group sometime hostile, sometime friendly.) Throw in random NPCs (Maybe the wandering trader shows up at different places? Maybe you're assaulted by a knife-wielding scavenger on a property you thought was safe?) When you say "the military patrols the construction yard", they should actually patrol it. Instead, I dealt with the military the first time and then checked Facebook while Boris scavenged on subsequent visits.
The shelter really needs more stuff to build. My last playthrough the house was a manufacturing complex - I was churning out bullets and meds side by side. It would make it more interesting if you were forced to specialize rather than being able to build everything in a single playthrough.
Well, that's about it. Criticisms aside, I did like the game - I just feel like you could do so much more with it. If you put out any DLC, I'll probably pick it up - I hope you keep the above in mind.