It is currently Thu Mar 28, 2024 8:45 pm


Combat clickfest

Combat clickfest

Postby AdamB1384 » Mon Feb 23, 2015 3:51 am

I decided to start up the game again today and play a couple of hours. I generally really enjoyed it. But I definitely find (and I come to this over and over) that the combat system is very clunky and not particularly enjoyable. I think I figured out one of the root problems (for me anyway), which is that the player controlled character simply doesn't continue his attacks after the first hit. Almost universally in games, when a character or unit is ordered to attack another, it will maintain its attack until either it is dead or the enemy. In TWOM the character only attacks once, and then will just stand there. I understand there are motivations and reasons to perhaps only attack once (to injure and scare off rather than kill). However, I personally find that combat becomes very difficult to control after that first hit. Enemies run around *very* quickly, which makes it difficult to even approach them, let alone manage to click the attack icon over them. As they move around quickly and other enemies come to help them, it quickly becomes a mess of icons and I end up just clicking as fast as I can hoping something will happen.

I get the the click-fest is meant to add some kind of tension to it, with rapid clicking on the enemy necessary to overcome them, but I think the loss of this would be more than offset by just having the combat go a little smoother. You can still do the chance calculations about who its who, but just have a bit more automation in there. If you want to keep the click-fest, then I don't know... FIgure out some way of making those icons easier to click on. Heck, even some kind of animation to KNOW that they have actually been clicked, because there's no way to tell if the computer has registered the click. Some kind of noise, or a button being depressed animation.

Anyway, I hope some improvements to combat will be made in the patch. It's so high-risk and clunky that I tend to avoid it altogether in the game now.

Adam
AdamB1384
 
Posts: 8
Joined: Mon Nov 24, 2014 3:40 am

Re: Combat clickfest

Postby Borys » Tue Feb 24, 2015 11:41 am

Well... the fight system was deliberately tuned up this way, I'm afraid. Attacking other person - unless it's grandma - is supposed to be possibly suicidal. Sorry no bonus. If you want to kill a man you have to take into consideration that it's 50/50 situation. Try it in the real life. Or rather don't. :)
Borys
 
Posts: 299
Joined: Fri Nov 21, 2014 2:52 pm

Re: Combat clickfest

Postby wimspree » Mon Jun 13, 2022 2:00 pm

wimspree
 
Posts: 108747
Joined: Sun Jun 12, 2022 7:20 am

Re: Combat clickfest

Postby wimspree » Sun Oct 09, 2022 2:56 am

инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинйоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоtuchkasинфоинфо
wimspree
 
Posts: 108747
Joined: Sun Jun 12, 2022 7:20 am





Return to Enter this forum and ask all you want to know about the game.

Who is online

Users browsing this forum: No registered users and 14 guests