Hi, first of all I would like to congratulate all the team for it's hard work. It's hartwarming to see a game from Poland that gets so much attention. Also the topic itself it's really mature and of great value. But to be honest I think that there are things that could be done differently and there are my ideas:
1) The game itself is too easy. I've played it 5 times, never lost anyone (the worst thing that happened to my character was an injure and it was cured in hospital).// EDITED nevermind this. First 6 plays are really easy but then suddenly game gots very hard. The Roman+Katia play is just impossible for me ; )
2) It would get a massive gain in replayability simply by
adding more places to venture and possible scenarios for already existing places. A new safehouses would also be nice novelty. The way it is now it gets boring after several gameplays.
3)
AI of the NPC needs to be upgraded, you can kill them one by one with subsequent visits to their place and they don't change their patrolling route. This guy on the back of the warehouse never seems to realize both of his friends were killed...
4) I understand that several playable characters purposely have no real survival value and are implemented to the game only to test player's humanity (Anton, Cveta). But how it's possible that
Bruno, wchich I believe is included with most of the teams and presented with potentially very good perk (who wouldnt like a wartime cook who can actually make something edible from a rat?)
is in fact both really useless and annoying? His history is, frankly speaking, dull and egotic, he never has something wise to say, he never seems content except of being fed to maximum. I think he just gets on everyone's nerves, regarding the frequency he gets beaten when some other inhabitant is annoyed
. Sadly we doesn't know it though, which leads us to the final point:
5) The most important thing that in my opinion should be implemented are
actual interactions between inhabitants of your shelter. I mean, how it's possible for a group of people to live together under such dire circumstances, having nothing to do exept listening to trashy crystal radio and lying around and they never ever engage in any chat with each other but instead go all day mumbling to themselves? Ok, I've heard they broke this wall of silence when someone gets really sad but it never occured during any of my gameplays. And this lack of interactions makes them look more like robots than humans. Do Anton see Arica as a juvenile delinquent, white trash and potetnial threat to everyone's safety or rather an orphaned teenager hurt both by the abusive background and the sad reality of war? Maybe he sees some of his former students in her? What do Roman think about Zlata, is she smokey hot and also very nice or maybe annoyng with this stupid smile all over her face and constant fiddle on this damn guitar? We never know because the only time we see some actual interaction is when it's a fight in your shelter (commentaries about someones actions said to themselves doesn't count as interactions).
There are also ideas that other people suggested but in my opinion they aren't really worth considering:
- multiplayer - don't make this game another polygon for 12-year-olds obsessed about COD, please.
- cannibalism - so far I know it occures only in very specific situations when there is really no other way of getting food - concentration camps, rafts on ocean etc. Cmon it only takes some parts to catch a rat and you doesnt have to eat your friend.
- prostitution - some guy even wrote here a detailed schedule with effect of prostitution on any of female characters... wchich is quite amusing because how the hell do you know if Arica is better in sex than Cveta or other way around? It just doesnt make sense. Also, male prostitution is in fact possible and frequent
.
- infinite war - unrealistic idea. Every siege comes to an end.
- psychopath/drug addict characters - I cant imagine why anyone would like to group with psycho or drug addict during time of siege. Drug addict in time of war gets through speedy detox or gets killed and psycho group with other psychos to torture people in the hotel.. until Arica shows up and put a knife in his back.
To sum everything up, You've done a very good job but still there are some things to do to make this game legendary
.
Sorry for my english.