by skidmarx » Sat Dec 27, 2014 10:22 pm
Just to add: This is still a problem in the 1.2 patch.
I "offended" Father Oleg at the church, by running through a door and bumping him. He raised fists, and even though Cveta only had her fists, she landed one blow and he gave up, cowering.
Now, he cowers and will not trade with her at all.
And, when a new survivor joined the shelter later, she too gets the cowering response. So, it appears that the NPCs "know" everybody from your shelter, even those scavengers that only joined the shelter after the location went hostile.
It feels too unrealistic, and I wish that could be changed. I also wish I could apologise to Father Oleg, perhaps donating something as a peace offering. Because, losing him as my only trade source on day 6, really screwed up that playthrough.
It was also a total accident. I was running to about ten feet from the door. But before the scavenger reached the point I told them to run to, I left clicked the door itself. I expected them to slow to a walk (ie obey the left click, and stop running).
But instead, they just kept running, and shoulder barged the door, stopping against the priest who was standing on the other side of it (in the annex). Father Oleg is very twitchy and skittish about people running in his presense.....
So I wonder if there is an interface bug to boot... (left click changed the destination, but not the run/walk speed)