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OP Traders

OP Traders

Postby rdfsaa1234 » Wed Dec 03, 2014 12:49 pm

Does anyone find Franko, the only trader who knocks your front door, way too OP surviving wars taking huge amount of goods everywhere and frequently with likely 0% possibility of wounded or sickness in war time (even severe cold outside the house). No wonder he could always be way too reliable for the players simply because he could provide more possibility of survival than gaming experience (survival techniques), scavenging (if count in risks) or the hospital.

On the other hand, we could found that traders have given god-liked power to carry things when they're able to be killed in night time scavenging. Things that could be traded would just vanish to ashes when they're killed right after the trade. Where do the things go?! Is this implementation just for the difficulties rather than reality??

What's the logic here when implementing these traders which makes the game way so easy to survive than any other factors?? Is the war really breaking the way we live on trading?? Or the game is kind of trying to tell us that wars are ran by the businessmen??

It's reasonable to trade with soldiers since they have ability to protect themselves whereas other traders don't. How's possible that the one who have no power protecting themselves taking more goods than those who have in war time?! This fact actually makes this wonderful game kind of ridiculous.
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Re: OP Traders

Postby Borys » Wed Dec 03, 2014 1:16 pm

I guess, the only explanation for this is: Franko is double-faced son of a bitch making more than enough money to keep him worthy for the military. ;)
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Re: OP Traders

Postby rdfsaa1234 » Wed Dec 03, 2014 6:40 pm

maybe add in some good traders and some bad traders would make things more real but sounds funny. those good ones come cheaper for you and those bads come charge more when you need (just saying :lol:
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Re: OP Traders

Postby sarke04 » Thu Dec 04, 2014 4:53 am

+1 with the idea of diferent people coming to trade to yours. and everyone of them especialiced in 1 kind of stuff.
So 1 of them will have more food, another more materials, another more components, other more weapons... Some can die on the way so the next one tell u he died... o they can get sick so i came today... etc etc.
More work. XD
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Re: OP Traders

Postby Borys » Thu Dec 04, 2014 11:56 am

Well, maybe... I'll write it down just in case. :)
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Re: OP Traders

Postby sarke04 » Thu Dec 04, 2014 12:05 pm

I´ve also noticed that most of the time they dont have bandages if u r wounded or pills if u r sick... IS like he never have what u really need. I think that is made on porpouse... In it?
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Re: OP Traders

Postby Borys » Thu Dec 04, 2014 1:40 pm

I don't think so. :p
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Re: OP Traders

Postby FreedomFighter » Fri Dec 05, 2014 8:58 am

It is much more bother me that he came to you at daytime when all fight started. Either, this guy really good at avoid those fight or know his way around too much. Still, without him, we are screw.
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