by rdfsaa1234 » Wed Dec 03, 2014 12:49 pm
Does anyone find Franko, the only trader who knocks your front door, way too OP surviving wars taking huge amount of goods everywhere and frequently with likely 0% possibility of wounded or sickness in war time (even severe cold outside the house). No wonder he could always be way too reliable for the players simply because he could provide more possibility of survival than gaming experience (survival techniques), scavenging (if count in risks) or the hospital.
On the other hand, we could found that traders have given god-liked power to carry things when they're able to be killed in night time scavenging. Things that could be traded would just vanish to ashes when they're killed right after the trade. Where do the things go?! Is this implementation just for the difficulties rather than reality??
What's the logic here when implementing these traders which makes the game way so easy to survive than any other factors?? Is the war really breaking the way we live on trading?? Or the game is kind of trying to tell us that wars are ran by the businessmen??
It's reasonable to trade with soldiers since they have ability to protect themselves whereas other traders don't. How's possible that the one who have no power protecting themselves taking more goods than those who have in war time?! This fact actually makes this wonderful game kind of ridiculous.