Hello!
First of all few words for devs:
I understand that you have hot days right now, just released game requires all attention, but..
Dear boys and girls, you did the great game!
I bought it yesterday and really ecstatic about experience I got and potential of this game, both in current state and future development!
The atmosphere is horrible. Well, it is great, if we are speaking about the realization and horrible because of it. Great job.
Luck of micromanagement. My hat off, this part of game design is very well done. It is so easy to follow “quantity over quality” path and overburden survival game with loads and loads of look-alike items and actions.
Heartless Bruno is a nice touch. It is the second heartless character named Bruno I met.
Language support is great, thank you. I learn Portuguese, so Brazilian support is just hit the spot.
I put all possible efforts to assist you to succeed even more and will advertise your game to everyone ^_^
For the second part, I left few report, bugs and game design. Because, it is hard to see even obvious flaws in your own work, especially, if it is that cool and you see 24/7. I don’t want to be an idea guy “have_great_idea_lets_add_vehicles !!!111”, ha-ha. no. Game design suggestions require game experience, but I’ll try to be helpful.
Game is great, but honestly has few minor, but unpleasant flaws, especially in GUI.
It is espessially unpleasant, because game is so cool and these ‘small’ flaws, could be real fun killers for customers. Personally, I didn’t have a lot of problems, thax to my QA/programmer experience “let’s click these buttons in all combinations and see” motto, but I am not sure it isn’t okay for ‘mundane’ players. ^_^
(GUI)
Game information has funny organization.
I don’t say that ‘build more chairs (1/2 build)’ should be added and really appreciate log-like interface. Yeah, atmosphere rules.
But, for example: “Our house” information is hidden inside items menu. Maybe ‘Diary’ button would do the job?
Diary can held “house info”, character’s bios (including deceased) buttons and additional data, like “game log” (day 11. Paulo have found a lot materials at %Location%. Bruno feels a bit better, but still his wounds look bad.) etc. +1000 to atmosphere and could be great for community reports or AARs, etc.
(GUI)
Lack of tooltip (popup) messages and context help surprises me a lot.
Game is in dare need of tooltip, at least for possible actions.
Solution: a. small window on the screen that could be turned on/off. Help msg is to be shown there while cursor stays over the action icon.
Tooltip msg has to have:
Action name.
Who is going to do the job.
Estimate time, result and context help.
For example:
Paulo will clear the pile of trash and get access beyond.
Takes approximately 30 minutes.
Shovel would be really helpful (if we have no shovel).
b. (Optional) Characters may comment actions and their chances, if cursor stays for some period over the icon.
(GUI)
crafting menu context help. It would be nice to have a name of the name of ‘workbench’ player need to produce ingredient and tip (do we have it or not).
It can be made story-like or just like a mere tooltip.
For example:
I sent character to produce water, but I have no filter, for example: game will tip me, where I can make it and what material I need, like:
[3][xMATERIAL][FILTER] at [WORKSHOP].
(GUI)
information window “we have been attacked” (and other windows, like starting one.) has no “click to continue” button or appearing info message “click to continue”.
It is more uncomfortable, then apmospheric.
For the first few times I was waiting, until it finish loading.
Solution: ‘Press to continue’ msg would be helpful.
(NPC, L:Russian) Location: hotel; Person near the entrance says that if the character wants to trade, he or she should go to the first floor. It is translated word to word, but first floor in Russian is ground floor and first floor is second floor.
Solution: Person should say second (второй этаж) instead of first floor (первый этаж).
Of course, game doesn’t have a tutorial, but it looks like feature, because you have tutorial in such life situations. So, I can’t name it as an issue.
(NPC, school)
NPC speaks about uncomfortable chair while sitting on the floor.
That’s all for now. There are a couple or additional issues, but I have to reproduce them to be sure.
I wish I help a bit.
EDIT:
Just forget one.
(Radio, L:Russian) Radio says about leader of the rebel (don't pass the front line and so on), but it's translated as rebel's boss (начальник). Sounds awkward. better: "лидер повстанцев".