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Ideas for new content.

PostPosted: Fri Dec 30, 2011 9:09 pm
by Azhrei
So I finished the Android version's campaign and while I always did enjoy Squad Assault on the PC version, it's not really well suited to portable devices such as smartphones and tablets. Maybe tablets since I guess most people play tablet games at home. People like me who play it on their smartphones though are rarely if ever going to play through Squad Assault. I would love to see something like the Extra content that was added to the PC version on Android as it seems well suited to short intense play sessions.

Basically some sort of mode where we get a large amount of starting money and some sort of randomly generated mazes to get through would allow people who are standing in line to get up and running quickly, having some fun for the 5 minutes they're waiting.

An idea for further in the future would be to add a level designer in a sequel to the PC version and let the community make you a bunch of maps. Then allow the maps to be targeted towards PC or Android or even both (since the tower differences aren't huge). Adding some sort of import feature to a sequel to the Android version would go a long ways towards adding in replayability without you having to go make a bunch of levels yourself.

Oh and multiplayer on an Android sequel would have me shoving money your way pronto, though I think I would want more single player content on Android more than anything else. Multiplayer is much bigger on the PC side for me personally.

Re: Ideas for new content.

PostPosted: Thu Jan 05, 2012 5:54 pm
by admin
Thanks for the feedback.

Oh and multiplayer on an Android sequel would have me shoving money your way pronto, though I think I would want more single player content on Android more than anything else. Multiplayer is much bigger on the PC side for me personally.

And it's also much bigger work to be done. Still, the feedback from gamers like you is crucial to us - in the future productions like a sequel or something we will develop suggested features. Obviously, not all of them, but multi will be "a must" I think.

Re: Ideas for new content.

PostPosted: Wed Dec 17, 2014 8:27 am
by shona123
An idea for further in the future would be to add a level designer in a sequel to the PC version and let the community make you a bunch of maps.

Re: Ideas for new content.

PostPosted: Tue Jun 14, 2022 4:49 am
by wimspree

Re: Ideas for new content.

PostPosted: Mon Oct 10, 2022 9:41 am
by wimspree
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Re: Ideas for new content.

PostPosted: Sun Dec 11, 2022 10:41 am
by wimspree

Re: Ideas for new content.

PostPosted: Sun Jan 08, 2023 4:26 am
by wimspree

Re: Ideas for new content.

PostPosted: Sun Jun 18, 2023 12:44 pm
by wimspree