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Bug: The Useless Trap and the Hemophiliac

Bug: The Useless Trap and the Hemophiliac

Postby MrCastello » Sat Jan 03, 2015 6:36 am

I've place a trap on the floor above the fridge (I'd get a catch every 1 or 2 turns), and few turns later I placed another. However, the new trap doesn't catch, it's been there 9 turns now. I have a copy of the save folder if you'd like to see it.

Second issue which may not truly be but probably need adjustments: Pavle too have been a useless sod since day one as wounded cry baby. It's day 15 and he have yet to show signs of improvement. Characters who have been laying around that long should have their minor wounds be cleared. Two weeks is more than enough. But I have a feeling this guy will be wounded throughout the game.
MrCastello
 
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Re: Bug: The Useless Trap and the Hemophiliac

Postby MrCastello » Mon Jan 05, 2015 6:04 am

Few other bugs I've caught

1) On an advance workbench, one time the wood fuel was could not be selected despite there is enough resource and wasn't grey out. But by closing then reopening the craft screen, you can once again select the icon.

2) Bandit corpses disappear on the second day, as well as the loot on it. This is probably noted and may not be a bug, but bodies shouldn't disappear like that, especially if there is good loot ;_;
MrCastello
 
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Re: Bug: The Useless Trap and the Hemophiliac

Postby Chani » Tue Jan 06, 2015 4:51 pm

About the mouse traps - i figured they work best when there is much space between them. I'd suggest placing one in the bathroom on last floor (the last frequently visited place) and the second somewhere far away from first.

About bodies - there are much more looters in this town than only your team and an AK comes handy ;). Valuable loot vanishes from already visited places over time btw...
Chani
 
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Re: Bug: The Useless Trap and the Hemophiliac

Postby outseeker » Mon Jan 12, 2015 10:14 am

The trap bug you mention is interesting.. I always set my traps directly next to eachother @ the kitchen door and they tend to spring at basically identical times all the time
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