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Bugs, balance issues, suggestions

Bugs, balance issues, suggestions

Postby manekk » Mon Dec 15, 2014 2:53 pm

Hi Guys

First of all - congratulations. You managed to create an outstanding game - amazing choice of scenery, atmosphere, meaningful story, and well planned mechanics - all of these make it a true gem and an investment well worth the money that I have paid for this game.

Unfortunately the game is not bug free, which I guess you are already aware of. I certainly hope you'll fix them soon, as a lot of people will still be buying this game and hopefully they'll get it bug free.

Here is my list of bugs, sorry if they were mentioned in other topics already, but it's quite difficult to go through all the subject on this forum and see what's already been reported.

1. Bruno and improved stove:
After upgrading the stove, when Bruno is in the house, all the heroes can cook two meals using reduced amount of resources. The difference still exists for cooking one meal.

2. The comments on radio don't seem to have correlation with the prices - when coffee and cigarettes prices go up, I was expecting to get more for selling them, but the "hawker" seems to give you exactly the same amount of materials.
Maybe the impact is very small and I haven't noticed it, but if so, what's the point of building the radio and getting yourself ready.

3. Sometimes if you send two people to the workshop, after choosing a construction with the first one, all the interactions in the house disappear.

4. Not correct comments. If the people are hungry, they will mention "I need food" or "We need to get some food" - even if you have a lot food, but just stored it for later. More proper comment would be "I'm really hungry" or "I really have to eat something" - and you got them already in the game

5. When you decide that all of your heroes stay home for the night, you don't have an morning update message regarding whether someone got ill, or someone brought some supplies from a NPC mission, and you have to discover what happened yourself

There is also some balance issues that I have observed:

1. Some characters are really useful with their skills (Marin, Marko, Katia), and some seem to have quite useless skills (Cveta, Zlata, Emilia, Anton) - this may be also a wrong perception from me, but unfortunately some skills are really not clearly explained. With Marko, Pavle, Bruno, Marin, Boris, Roman, Arica everything is clear, but I really have no clue what for example "good with kids" mean. or whether Zlata playing on guitar improves only her mood or the others as well. I wouldn't mind either balancing the characters a bit more, or explaining better what they do, so I can see the advantages of some of them.

After playing the game for almost 60 hours, I can definitely also come up with some suggestions:

1. Game autosaves only at the beginning of the day, and even after loading it randomizes the starting status of the day.
It can be really annoying when you come back home, all is good, finish the game only to realise that next time you load it someone just became ill, or someone got wounded during an attack. It also opens up the game to abuse - if you don't like you starting status, just leave and start again.
The other thing is that save point only at the beginning of the day means that you waste a lot time if you have to suddenly leave the game during a night mission. Imagine you have been building, cooking, listening to radio etc. all the day, you have started the night mission and have to quit the game, just to to do everything again after coming back to the game - a second auto save at the end of the day would be a great help.

2. Sometimes the only thing you have to do is to wait for something during the day: to add some fuel to the heater before the day ends, or to finally get that water after 5h. Fast forward button (x2 or x3) would make the waiting less painful of you really have nothing to do.

3. I don't understand why if someone is slightly ill and spends the whole day in bed, nothing changes, but if he spends the whole night, he is good again. Now it may be important from the game mechanics point of view (to enforce staying home in bad in such case and raising the challenge) - if that's the case I don't mind.

And finally to finish my lengthy post, some suggestions for the forum:

It would be much easier for me not to repeat bugs submission, if you would have closed the solved or irrelevant subjects and move them to a closed section of forum. Some people submit as bugs things that are no bugs - you mention it's intended, case is closed. Sometimes you have solved the bug, and again there's no need for an open topic. What would greatly help is also a closed post from 11bit with a bugs tracker - what is on the list and being worked at, what is on the list, but has to wait, and what is not a bug - this way bugs submission and solving process would be much easier.

Alright, that's it, thanks for your patience, good luck in polishing the game, and thank you very much for creating such a wonderful piece of art.

Marek
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Re: Bugs, balance issues, suggestions

Postby manekk » Tue Dec 16, 2014 12:06 pm

Hi

Two more bugs:

6. Marko stays in bed even if not tired, wounded or ill. All the characters wake up and say that they had enough of sleep, but Marko would just stay in bed all the time unless you remember to wake him up at the right time - if you forget he will just take the bed for the whole day and block it for someone else

7. Marko got stuck in the hotel entrance door on the right - he was in the middle of shooting and opening the door. After he got stuck, he got immune to damage, but couldn't move as well (even run to exit wouldn't work), the only chance of repairing it is to wait until the end of the night and get him wounded, or exit the game and start over from the morning (big waste of time due to auto save only in the morning)

BR
Marek
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Re: Bugs, balance issues, suggestions

Postby Borys » Tue Dec 16, 2014 2:48 pm

The next patch will be out soon and many of these bugs are fixed - we'll go back to them after release. Frankly, I lost track of what was done and sealed for this patch. :)
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Re: Bugs, balance issues, suggestions

Postby manekk » Tue Dec 16, 2014 5:43 pm

Thanks for the update.

My last observations(I think I got enough of the game for quite some time and need to play Rayman to restore my inner peace):

1. After robbing some bandits there is no penalty in mood (small apartment - everyone says that if we have to steal, it's good that we steal from thugs), however after robbing vegetables from crazed girls shooting their neighbour for fun (in semi detached villa) you still got the penalty in mood and everyone is complaining that we are super bad people. I can't see a difference between these two cases.
I can understand that robbing from decent people is harming your mood, I can understand that robbing from empty places can do it as well (this stuff belongs to someone in the end of the day), but stealing from bandits should be treated the same - it's either affecting the mood slightly or not at all in all the cases, not chosen ones based on a random rule.

2. The vegetables in school - you have cut through the grate to get there, there is no one around, I can't see mood being affected, but still it says private property - not sure whether intended, and if so, why?

Alright, that's it, coming back to the game after you release a major dlc with new content!

Best Regards
Marek
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Re: Bugs, balance issues, suggestions

Postby wimspree » Tue Jun 14, 2022 12:40 am

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Re: Bugs, balance issues, suggestions

Postby wimspree » Mon Oct 10, 2022 4:11 am

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