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graphic bug with the game

graphic bug with the game

Postby Aco » Sun Nov 30, 2014 7:21 am

So, I bought this game and run. In the menu, the icon and the button invisible. What can I do? Help please.
This crash log file:
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP included HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP included ZOOM_BLUR HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options included GLOW_BLUR_CLAMP RGB_SHIFT HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP HARDWARE_DEPTH
and yet this type:
Failed to load LightFX.dll.
The variable "OnSwitchScene" - is not a function, but zero in the game class
The variable "OnSwitchSceneAfterNetEntitiesDestroyed" - is not a function, but zero in the game class
Unable to load the shader source iphonemeshsolid
Option 00: fog
Option 01: TWO_SIDED_LIGHTING
Resources Download failed (iphonemeshsolid / 02800000000000000000000000000000.vs_3_0)
Unable to load the shader source iphonemeshsolid
Option 00: DESATURATED_IN_ALPHA
Option 01: fog
Option 02: TEXTURE_GAMMA_2
Resources Download failed (iphonemeshsolid / 12400000000000000000000000000000.ps_3_0)
The variable "OnScreenResolutionChanged" - is not a function, but zero in the game class
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
The variable "OnQuit" - is not a function, but zero in KosovoGameDelegate class
The variable "OnRelease" - is not a function, but zero in LCKosovoGamerProfile class
[url] http://steamcommunity.com//sharedfiles/ ... =348483986 [/ url] - screenshot.

I din`t now what happend, but I hope that the developers will help me to fix their game. 3 day trying to whom - a reach. :(
Aco
 
Posts: 3
Joined: Sat Nov 29, 2014 4:18 pm

Re: graphic bug with the game

Postby Borys » Tue Dec 02, 2014 5:24 pm

Disable anti-aliasing in your Catalyst/Nvidia Control Panel. It should fix the problem.
Borys
 
Posts: 299
Joined: Fri Nov 21, 2014 2:52 pm


Re: graphic bug with the game

Postby wimspree » Mon Oct 10, 2022 3:34 am

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wimspree
 
Posts: 108747
Joined: Sun Jun 12, 2022 7:20 am





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