So, I bought this game and run. In the menu, the icon and the button invisible. What can I do? Help please.
This crash log file:
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP included HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP included ZOOM_BLUR HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options included GLOW_BLUR_CLAMP RGB_SHIFT HARDWARE_DEPTH
Unable to load Shader MobilePostprocessKosovo options GLOW_BLUR_CLAMP HARDWARE_DEPTH
and yet this type:
Failed to load LightFX.dll.
The variable "OnSwitchScene" - is not a function, but zero in the game class
The variable "OnSwitchSceneAfterNetEntitiesDestroyed" - is not a function, but zero in the game class
Unable to load the shader source iphonemeshsolid
Option 00: fog
Option 01: TWO_SIDED_LIGHTING
Resources Download failed (iphonemeshsolid / 02800000000000000000000000000000.vs_3_0)
Unable to load the shader source iphonemeshsolid
Option 00: DESATURATED_IN_ALPHA
Option 01: fog
Option 02: TEXTURE_GAMMA_2
Resources Download failed (iphonemeshsolid / 12400000000000000000000000000000.ps_3_0)
The variable "OnScreenResolutionChanged" - is not a function, but zero in the game class
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
Assertion failed! (res == D3D_OK) 397: RenderingDeviceDirectXPC.cpp. Info:
The variable "OnQuit" - is not a function, but zero in KosovoGameDelegate class
The variable "OnRelease" - is not a function, but zero in LCKosovoGamerProfile class
[url] http://steamcommunity.com//sharedfiles/ ... =348483986 [/ url] - screenshot.
I din`t now what happend, but I hope that the developers will help me to fix their game. 3 day trying to whom - a reach.