First off, the game is great, very different, very difficult, challenging, immersive. Good stuff.
But if you want a game to be this difficult, with forced automatic saving, then there cannot be any game breaking bugs.
The most game breaking bugs are the ones where NPC's suddenly go angry without valid reason, I found several, see the following list:
NPC hostility bugs:
- Running can trigger hostility.
...Can happen in every area with NPC's.
- Run Bashing a door open can trigger hostility.
...Can happen in every area with NPC's.
- Clicking the 'trade' icon next to an NPC when he is asleep can trigger hostility.
...Possible in 'Shelled School' when trading with the rebels.
- Clicking the 'trade' icon can cause your player to walk into an 'off limit' area, triggering hostility.
...Possible in 'Shelled School' area when trading with the rebels.
..Possible in 'Garage' area when trading with the son.
.There is no 'Knock door' or 'say hello', 'Im friendly' button, so sometimes you click the 'trade' icon next to an npc, your character walks up to him, NPC's go INSANE and shoot you, killing your character and possibly your game.
- Activating ANY loot pile in an area will trigger NPC hostility either immediately or on next visit of area.
...Happens in every area with NPC's. I had this happen at 'Central square', 'Shelled School', 'Military Outpost', 'Garage', 'Hospital', pretty much every area with NPC's.
..Be aware: This is not only when taking items from a 'Private property' loot pile, it happens when activating ANY loot pile, even rubble piles far away or the ones that don't show a loot table but just trigger a text balloon from your character, E.g. 'Nothing but junk here.'
Other bugs:
-When a body lies near a 'grated door' / 'doorway closed with bars' the body cannot be looted. Clicking the 'pick up' icon will activate the barred door and prompt a message like 'I need a saw to open this'.
-Fists of steel: NPC's fighting back with fists attack so quickly they can often 'stunlock' a player, even if the player is armed with a weapon 'knife/shovel/crowbar'.
-The 'We've been raided' summary doesn't always properly reflect what happened. Sometimes it says the bandits were not so aggressive and we managed to fight them off without wounds, still players can turn out to be wounded.
-Epilogue overview. At the complete end, some character epilogue text cannot be read as there is no way to scroll.
Suggestions:
-A 'knock/'hello friendly'/sound' button during scavenging. This way you can keep standing outside the forbidden area, but call out the trader so you don't have to go in and trigger hostility.
-Tune down Fists attack speed, its too much.
-Tune down NPC random hostility, see list above.
All in all, very fun and challenging game. But I will be waiting for after the issues are patched before I do a second play through or recommend it to others.
Cheers.