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[FIXED 17 Nov] Crashes in UpdateSingleInventoryCountersFr...

[FIXED 17 Nov] Crashes in UpdateSingleInventoryCountersFr...

Postby zerg2000 » Sun Nov 16, 2014 6:52 pm

Hello!

Game randomly crashes every 1-2 days (in game). Sometimes at night (in game :P), sometimes during day, sometimes when I don't touch anything, looks random. Since there is not much debugging info in a binary, I was unable to get local variables values for You.

System: Ubuntu 14.04.1 LTS (64 bit)
CPU: Intel i5-4590S

===== Crash
Program received signal SIGSEGV, Segmentation fault.
0x0856205e in NameString::NameString(char const*) ()

===== Backtrace:
#0 0x0856205e in NameString::NameString(char const*) ()
#1 0x0813da0c in KosovoFlowState::UpdateSingleInventoryCountersFromConfig(DynarraySafe<KosovoFlowState::UIUpdateTmpStruct>&) ()
#2 0x0813dc49 in KosovoFlowState::UpdateInventoryCounters(KosovoItemEntity*, char const*) ()
#3 0x0813de1c in KosovoFlowState::OnTick() ()
#4 0x08142b38 in KosovoFlowStateScavenge::OnTick() ()
#5 0x08168395 in KosovoGameStateGame::OnTick() ()
#6 0x08148441 in KosovoGameDelegate::OnTick() ()
#7 0x0835ded3 in Game::Tick(bool) ()
#8 0x0830132e in LinuxStandaloneGame::Update() ()
#9 0x08300f24 in LinuxMain(GameDelegate*, char const*, char const**, int, char**) ()
#10 0x080570d3 in main ()

===== State of other threads:
Id Target Id Frame
7 Thread 0xf25e3b40 (LWP 12746) "This War of Min" 0xf7749430 in __kernel_vsyscall ()
6 Thread 0xf1bffb40 (LWP 12747) "Renderer" 0x0840f830 in RenderingDeviceOpenGLBase::SetTexture(unsigned int, TextureOpenGLBase*, unsigned int) ()
5 Thread 0xebe7ab40 (LWP 12748) "ResourceManager" 0xf7749430 in __kernel_vsyscall ()
4 Thread 0xeb2ffb40 (LWP 12749) "SoundEngine" 0xf7749430 in __kernel_vsyscall ()
3 Thread 0xea7dcb40 (LWP 12751) "SoundEngine" 0xf7749430 in __kernel_vsyscall ()
2 Thread 0xe55ddb40 (LWP 12752) "This War of Min" 0xf7749430 in __kernel_vsyscall ()
* 1 Thread 0xf4e8c700 (LWP 12745) "This War of Min" 0x0856205e in NameString::NameString(char const*) ()

===== Registers
eax 0x0 0
ecx 0x0 0
edx 0x17 23
ebx 0xb0 176
esp 0xff98b0c0 0xff98b0c0
ebp 0xb0 0xb0
esi 0xff98b150 -6770352
edi 0x974fc30 158661680
eip 0x856205e 0x856205e <NameString::NameString(char const*)+14>
eflags 0x210246 [ PF ZF IF RF ID ]

===== Crash location within function
_ZN10NameStringC2EPKc:
0x08562050 <+0>: push ebx
0x08562051 <+1>: sub esp,0x18
0x08562054 <+4>: mov eax,DWORD PTR [esp+0x24]
0x08562058 <+8>: mov ebx,DWORD PTR [esp+0x20]
0x0856205c <+12>: test eax,eax
=> 0x0856205e <+14>: mov DWORD PTR [ebx],0x0
0x08562064 <+20>: je 0x856206b <_ZN10NameStringC2EPKc+27>
0x08562066 <+22>: cmp BYTE PTR [eax],0x0
0x08562069 <+25>: jne 0x8562070 <_ZN10NameStringC2EPKc+32>
0x0856206b <+27>: add esp,0x18
0x0856206e <+30>: pop ebx
0x0856206f <+31>: ret
0x08562070 <+32>: mov DWORD PTR [esp+0x4],eax
0x08562074 <+36>: mov DWORD PTR [esp],0x8889700
0x0856207b <+43>: call 0x85613f0 <_ZN17NameStringManager9GetStringEPKc>
0x08562080 <+48>: mov DWORD PTR [ebx],eax
0x08562082 <+50>: add esp,0x18
0x08562085 <+53>: pop ebx
0x08562086 <+54>: ret
Last edited by zerg2000 on Tue Nov 18, 2014 3:29 am, edited 1 time in total.
zerg2000
 
Posts: 3
Joined: Sun Nov 16, 2014 6:08 pm

Re: Crashes in UpdateSingleInventoryCountersFromConfig

Postby zerg2000 » Sun Nov 16, 2014 8:39 pm

Another crash in different place.

===== Crash:
Program received signal SIGSEGV, Segmentation fault.
0x083dc3fc in NearEntitiesGatherer::Init(unsigned int, Vector const&, float) ()

===== Backtrace:
#0 0x083dc3fc in NearEntitiesGatherer::Init(unsigned int, Vector const&, float) ()
#1 0x0822fb97 in KosovoSensorComponent::UpdateSight() ()
#2 0x08232d98 in KosovoSensorComponent::OnEvent(KosovoComponentHost*, unsigned int, void*, void*) ()
#3 0x080de045 in KosovoComponentHost::SendGameEvent(unsigned int, void*, bool) const ()
#4 0x0815a13f in KosovoGameEntity::Tick() ()
#5 0x081a5bd3 in KosovoItemEntity::Tick() ()
#6 0x08221e76 in KosovoScene::OnTick() ()
#7 0x0815eab1 in KosovoGameFlowController::Tick() ()
#8 0x08168395 in KosovoGameStateGame::OnTick() ()
#9 0x08148441 in KosovoGameDelegate::OnTick() ()
#10 0x0835ded3 in Game::Tick(bool) ()
#11 0x0830132e in LinuxStandaloneGame::Update() ()
#12 0x08300f24 in LinuxMain(GameDelegate*, char const*, char const**, int, char**) ()
#13 0x080570d3 in main ()

===== State of other threads:
Id Target Id Frame
7 Thread 0xf261ab40 (LWP 19792) "This War of Min" 0xf7780430 in __kernel_vsyscall ()
6 Thread 0xf1bffb40 (LWP 19793) "Renderer" 0xf72877b8 in ?? () from /lib/i386-linux-gnu/libc.so.6
5 Thread 0xebe7ab40 (LWP 19794) "ResourceManager" 0xf7780430 in __kernel_vsyscall ()
4 Thread 0xeb2ffb40 (LWP 19795) "SoundEngine" 0xf7780430 in __kernel_vsyscall ()
3 Thread 0xea80eb40 (LWP 19797) "SoundEngine" 0xf7780430 in __kernel_vsyscall ()
2 Thread 0xe56ddb40 (LWP 19798) "This War of Min" 0xf7780430 in __kernel_vsyscall ()
* 1 Thread 0xf4ec3700 (LWP 19791) "This War of Min" 0x083dc3fc in NearEntitiesGatherer::Init(unsigned int, Vector const&, float) ()

===== Registers:
eax 0x40 64
ecx 0xffbc8c10 -4420592
edx 0x20 32
ebx 0x20 32
esp 0xffbc79a0 0xffbc79a0
ebp 0x67 0x67
esi 0xffbc8c10 -4420592
edi 0x100 256
eip 0x83dc3fc 0x83dc3fc <NearEntitiesGatherer::Init(unsigned int, Vector const&, float)+1356>
eflags 0x210206 [ PF IF RF ID ]

===== Crash location within function:
_ZN20NearEntitiesGatherer4InitEjRK6Vectorf:
0x083dc3ca <+1306>: call 0x8560b50 <_Z13LiquidReallocPvjj>
0x083dc3cf <+1311>: mov ecx,DWORD PTR [esp+0x10b0]
0x083dc3d6 <+1318>: mov edx,DWORD PTR [ecx]
0x083dc3d8 <+1320>: mov DWORD PTR [ecx+0x4],esi
0x083dc3db <+1323>: mov DWORD PTR [esp+0x28],eax
0x083dc3df <+1327>: cmp edx,esi
0x083dc3e1 <+1329>: jge 0x83dc522 <_ZN20NearEntitiesGatherer4InitEjRK6Vectorf+1650>
0x083dc3e7 <+1335>: lea edi,[eax+edx*8]
0x083dc3ea <+1338>: mov eax,esi
0x083dc3ec <+1340>: mov DWORD PTR [esp+0x2c],ebx
0x083dc3f0 <+1344>: mov esi,ecx
0x083dc3f2 <+1346>: mov ebx,edx
0x083dc3f4 <+1348>: lea esi,[esi+eiz*1+0x0]
0x083dc3f8 <+1352>: test edi,edi
0x083dc3fa <+1354>: je 0x83dc42f <_ZN20NearEntitiesGatherer4InitEjRK6Vectorf+1407>
=> 0x083dc3fc <+1356>: mov DWORD PTR [edi],0x865efc8
0x083dc402 <+1362>: mov DWORD PTR [esp],0x10
0x083dc409 <+1369>: call 0x8571130 <_Znwj>
0x083dc40e <+1374>: mov DWORD PTR [eax],0x865eb78
0x083dc414 <+1380>: mov DWORD PTR [eax+0x8],0x0
0x083dc41b <+1387>: mov DWORD PTR [eax+0x4],0x0
0x083dc422 <+1394>: mov DWORD PTR [eax+0xc],0x0
0x083dc429 <+1401>: mov DWORD PTR [edi+0x4],eax
0x083dc42c <+1404>: mov eax,DWORD PTR [esi+0x4]
0x083dc42f <+1407>: add ebx,0x1
0x083dc432 <+1410>: add edi,0x8
0x083dc435 <+1413>: cmp ebx,eax
0x083dc437 <+1415>: jl 0x83dc3f8 <_ZN20NearEntitiesGatherer4InitEjRK6Vectorf+1352>
zerg2000
 
Posts: 3
Joined: Sun Nov 16, 2014 6:08 pm

Re: [FIXED 17 Nov] Crashes in UpdateSingleInventoryCountersF

Postby zerg2000 » Tue Nov 18, 2014 3:33 am

After patch released on 17 November I have survived war without any crash. :D Thanks for update!
zerg2000
 
Posts: 3
Joined: Sun Nov 16, 2014 6:08 pm


Re: [FIXED 17 Nov] Crashes in UpdateSingleInventoryCountersF

Postby wimspree » Mon Oct 10, 2022 1:44 am

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