Hello!
Game randomly crashes every 1-2 days (in game). Sometimes at night (in game :P), sometimes during day, sometimes when I don't touch anything, looks random. Since there is not much debugging info in a binary, I was unable to get local variables values for You.
System: Ubuntu 14.04.1 LTS (64 bit)
CPU: Intel i5-4590S
===== Crash
Program received signal SIGSEGV, Segmentation fault.
0x0856205e in NameString::NameString(char const*) ()
===== Backtrace:
#0 0x0856205e in NameString::NameString(char const*) ()
#1 0x0813da0c in KosovoFlowState::UpdateSingleInventoryCountersFromConfig(DynarraySafe<KosovoFlowState::UIUpdateTmpStruct>&) ()
#2 0x0813dc49 in KosovoFlowState::UpdateInventoryCounters(KosovoItemEntity*, char const*) ()
#3 0x0813de1c in KosovoFlowState::OnTick() ()
#4 0x08142b38 in KosovoFlowStateScavenge::OnTick() ()
#5 0x08168395 in KosovoGameStateGame::OnTick() ()
#6 0x08148441 in KosovoGameDelegate::OnTick() ()
#7 0x0835ded3 in Game::Tick(bool) ()
#8 0x0830132e in LinuxStandaloneGame::Update() ()
#9 0x08300f24 in LinuxMain(GameDelegate*, char const*, char const**, int, char**) ()
#10 0x080570d3 in main ()
===== State of other threads:
Id Target Id Frame
7 Thread 0xf25e3b40 (LWP 12746) "This War of Min" 0xf7749430 in __kernel_vsyscall ()
6 Thread 0xf1bffb40 (LWP 12747) "Renderer" 0x0840f830 in RenderingDeviceOpenGLBase::SetTexture(unsigned int, TextureOpenGLBase*, unsigned int) ()
5 Thread 0xebe7ab40 (LWP 12748) "ResourceManager" 0xf7749430 in __kernel_vsyscall ()
4 Thread 0xeb2ffb40 (LWP 12749) "SoundEngine" 0xf7749430 in __kernel_vsyscall ()
3 Thread 0xea7dcb40 (LWP 12751) "SoundEngine" 0xf7749430 in __kernel_vsyscall ()
2 Thread 0xe55ddb40 (LWP 12752) "This War of Min" 0xf7749430 in __kernel_vsyscall ()
* 1 Thread 0xf4e8c700 (LWP 12745) "This War of Min" 0x0856205e in NameString::NameString(char const*) ()
===== Registers
eax 0x0 0
ecx 0x0 0
edx 0x17 23
ebx 0xb0 176
esp 0xff98b0c0 0xff98b0c0
ebp 0xb0 0xb0
esi 0xff98b150 -6770352
edi 0x974fc30 158661680
eip 0x856205e 0x856205e <NameString::NameString(char const*)+14>
eflags 0x210246 [ PF ZF IF RF ID ]
===== Crash location within function
_ZN10NameStringC2EPKc:
0x08562050 <+0>: push ebx
0x08562051 <+1>: sub esp,0x18
0x08562054 <+4>: mov eax,DWORD PTR [esp+0x24]
0x08562058 <+8>: mov ebx,DWORD PTR [esp+0x20]
0x0856205c <+12>: test eax,eax
=> 0x0856205e <+14>: mov DWORD PTR [ebx],0x0
0x08562064 <+20>: je 0x856206b <_ZN10NameStringC2EPKc+27>
0x08562066 <+22>: cmp BYTE PTR [eax],0x0
0x08562069 <+25>: jne 0x8562070 <_ZN10NameStringC2EPKc+32>
0x0856206b <+27>: add esp,0x18
0x0856206e <+30>: pop ebx
0x0856206f <+31>: ret
0x08562070 <+32>: mov DWORD PTR [esp+0x4],eax
0x08562074 <+36>: mov DWORD PTR [esp],0x8889700
0x0856207b <+43>: call 0x85613f0 <_ZN17NameStringManager9GetStringEPKc>
0x08562080 <+48>: mov DWORD PTR [ebx],eax
0x08562082 <+50>: add esp,0x18
0x08562085 <+53>: pop ebx
0x08562086 <+54>: ret