I wanted to see more from the game, and here are some of the suggestions that might come in handy, or taken for consideration. This might be abit long list though
1. Weather changes/effects
* (sunny, rainy, windy, stormy, etc.)
2. Children / family related members
* (ability to adopt them, and be playable characters also. Would be handy for Cveta's role)
3. Customized items
* (books, liquors, and other stuffs. should be entitled like Harry Potter, Spirit, etc. Boosts character's trait if they found what they were looking for, or if it's their favorite.)
4. Guard Mode: Staying for the night
* (if raids occur, we could personally guard the shelter, rather than waiting for the next day and seeing the results.)
5. Additional combat items
* (Including forks, broken scissors or items that can be possibly found or made.)
6. Ability to move items in the shelter
* (like the beds, stove, trap for small animals, etc.)
7. Additional scavenging locations
* (for example: Shelled apartment, cemetery, museum, looted library, abandoned condominium, thrift shop, occupied ammunition store, etc.)
8. Special events during scavenging
* (getting shelled, sudden robbery, getting sick, people begging, more traders, asking for help, etc.)
9. Furniture customization
* (like changing the bed sheets, colouring the walls, etc.)
10. Character customization
* (changing character's in-game clothing appearances like shirts, jackets, pants, shoes, sandals, etc. that can be found or scavenged)
11. More Special events in-shelter
12. Backpack expansion
13. Eat - able items
* (including fruits, candies, junk foods, etc.)
13. Radio customization
* (International channel, more music soundtracks like Pop, Rock/Metal. Different in-town activities, town's boarder updates, etc.)
14. Ability to equip transportation or vehicles
* (bicycles, motor, shopping cart, car, tank, etc.)
15. Mastering skills
* (learning to use materials less, improvised combat mode, good cooking, better shooting, etc.)
16. Character charts
* (a simple chart showing a character's strength, mental state, agility, shooting, stealth, etc.)
17. Character comparison chart
* (comparing one character to another, just like #16)
18. Ability to scavenge with 2 or more players
19. Different scenarios with different characters
* (like the military outpost gets abandoned, quiet house becomes armed by thugs, etc.)
20. NPCs and Locations Bug Fixes
* (including after feeding the hungry man with food, does not show anything else. or even with other NPCs in game that have bugs)
21. Guarding places/items
* (putting locks on cabinets with items, locking doors, adding a huge rub of pile on an important location, etc.)
22. More household items
* (putting light bulbs, more instrumental stuffs, shelves, tables, cabinets, trap for big animals, etc.)
23. Another '' Our Shelter '' Location
* (in a more secluded place, or a place near dangerous thugs or something)
24. More recipes in the stove