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Character corpses and cannibalism mechanic

Character corpses and cannibalism mechanic

Postby Ghost13 » Sun Dec 28, 2014 7:21 pm

Currently when one of the survivors dies from wound or illness he is just disappear from "our shelter", but it would be nice to have more game play mechanic with the corpse.
1. The corpse stays in bed - or on the floor if there is no bed, reducing the morale of remaining survivors. Survivors can carry the corpse to different locations i.e. moving the corpse to the empty room will reduce the moral penalty but it the corpse starting to decompose this will no longer work.
2. The corpse can be properly buried outside - using some shovel and resources, to stop the morale penalty and providing tiny morale bonus. The grave will appear at the entrance of the house. You can click on the gravestone to read the other survivors message.
3. In warm time - if the corpse is not buried in 3-5 days it start to decompose (single pixel flies animation over lying body) decreasing morale even further and spreading the diseases.
4. The corpse can be moved outside of the house without burial - it will helps to stop moral penalty and (or) diseases but it will scare away some of the visitors i.e. kids or women.
5. Corpse can be buried in the show without shovel or resources with just bare hands - it will solve the problem but temporally after the snow melts the corpse will scare away visitors as if just left outside.

I believe it is fairly easy to implement with minimal new sprites\animations and increase the immersion and role-playing options.

This is optional but I think since the game touches the quite dark topics already it feels strangely fitting.
6. Cannibalism - if the corpse it not yet decomposing you and you have knife or axe\saw you can dismemeber the body for meat 10 for knife 15-20 for Axe\Saw. Doing this will make most of the characters into badly depressed or broken state. Also only few characters are capable of doing dismemberment of the body.
7. Human meat as the resource - it will be also nice to introduce the human meat into the game as product of dismemberment of dead comrades but also as usual item in some locations as well as the ability for some characters to cut the meat from the killed enemies or even civilians with a lot of meat loot but drastic psychological effects for the character. With some characters able to eat it, some characters refuse unless they are starving, get depressed from it and some refuse even if they are dying from hunger. Now all of those sick folks will be able to role-play cannibal family or lonely Hannibal Lector play throw.
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Re: Character corpses and cannibalism mechanic

Postby wimspree » Mon Jun 13, 2022 1:01 pm

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Re: Character corpses and cannibalism mechanic

Postby wimspree » Sun Oct 09, 2022 1:54 am

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