Hello and Thank You all for making a game that "gets the word out" about the struggles of those in disaster areas and the charity War Child!
Having volunteered in the the New Orleans area in the aftermath of Hurricane Katrina, I've seen things I wish I had not; However, they enlightened me considerably.
Having played the game, some things stand out to me:
*The lack of any focus on hygiene: Maybe it's my female perspective, but going more than 3 days without brushing my teeth drove me insane . Even in areas without much water, standing in a large bucket and washing one-self with a wash cloth/sponge (or two if you were lucky enough to have soap) was important for moral. Sometimes all you'd get was enough to wash your face and hair, but even that made a big difference! We saw a few people whom had created their own shower that would simply drip water at a specific rate so as not to be wasteful.
*No change of clothing: No matter how much you try, your clothes will get dirty. Fresh clothing, hopefully timed right after a shower was an amazing boost to moral as well!
*Orphans: I was unable to count how many orphans we encountered and how hard it was to find people that would not abuse them for their own gain or for things I'd rather not speak of.... (I've seen some awful people that wanted to trade items in exchange for children). Temporarily accepting orphans until you could take them to a better institutions makes you feel like you're doing the right thing, but sadly, taking care of them takes more time and resources than you'd think. Turning them away; even if you simply them where to go, will make you feel like s--t and your peers may despise you afterwards... the same goes for pregnant women.
*Animals: Another near infinite group with needs and benefits. Even if you simply leave a bowl of water out side your door, you'll meet new potential friends. I've seen people's day change from awful to excellent just by the sight of the neighborhood cat; "Look guys! Felix is here!" (as everyone runs up to the window). Dogs make great alarms and deterrents. On the other hand, I've seen fights break out because someone ate someone's dog...
*Batteries: Something needs to power that radio! Fully charged batteries (car batteries included) were important and I saw quality versions of them used as currency to power cd players, flashlights, TV, etc. I think flashlights should be included for night time scavenging, giving the character a 15%-25% higher chance of finding things. Surprising to many people, you can still watch TV without cable or satellite, as antennas still work, are still sold everywhere, can be made easily as well (another build-able accessory?).
Thank you again! Keep adding more content! Not only is the game a success, but you're teaching current gaming generations the reality of war. Hopefully your game sticks in the back of people's minds to help reduce conflict around the world.