It is currently Fri Mar 29, 2024 3:34 pm
blackteapie wrote:Some further thoughts 01:
In the current TWOM, we can find some additional information (with the magnifying glass icon) about the site, during scavenging. Some of these information are notes left by someone; others are just thoughts or justification of our teammate (the one who are doing scavenge) towards a item (or a group of items).
Here is the point. Is it possible that different character can get different (or more) information from reading the same "magnifying glass"?
For example, we can find a note written by a girl in the shelled school. For other characters, the note shows the same information, which is asking whether the girl will be picked up by her mother. But for Cveta, it could show some more information (represented as Cveta's thought), as she knew that girl. And this additional information may relate some other "magnifying glass" (in different site) or a (or some) npc. Therefore, Cveta may got a (more complete) exclusive storyline (or some kind of mission).
sarke04 wrote:blackteapie wrote:Some further thoughts 01:
In the current TWOM, we can find some additional information (with the magnifying glass icon) about the site, during scavenging. Some of these information are notes left by someone; others are just thoughts or justification of our teammate (the one who are doing scavenge) towards a item (or a group of items).
Here is the point. Is it possible that different character can get different (or more) information from reading the same "magnifying glass"?
For example, we can find a note written by a girl in the shelled school. For other characters, the note shows the same information, which is asking whether the girl will be picked up by her mother. But for Cveta, it could show some more information (represented as Cveta's thought), as she knew that girl. And this additional information may relate some other "magnifying glass" (in different site) or a (or some) npc. Therefore, Cveta may got a (more complete) exclusive storyline (or some kind of mission).
I like it. + 1 with that.
Same thing applied to npcs whould b nice. Example some guys from the militia could recognice Roman acting completly diferent if u check the map with him.
Borys wrote:Nice idea - still, time will tell. Idea noted.
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