Page 1 of 5

What do you mean the war is over!! WTF!!

PostPosted: Thu Nov 20, 2014 5:59 pm
by CraigHazel
Hi Guys.

First of all...

Great game, Love it a lot. Very addictive.

What i would really like is to be able to see just how long i can survive, beyond the end of the game.

Please would you allow this in game.

I am sure I am not the only one who would love to see just how far we can go.

Thank you again guys.

Craig.

Re: What do you mean the war is over!! WTF!!

PostPosted: Thu Nov 20, 2014 10:46 pm
by iplaytwom
CraigHazel wrote:Hi Guys.

First of all...

Great game, Love it a lot. Very addictive.

What i would really like is to be able to see just how long i can survive, beyond the end of the game.

Please would you allow this in game.

I am sure I am not the only one who would love to see just how far we can go.

Thank you again guys.

Craig.




yea i enjoy the game also. the different charaacter and background just works, really make them seem like real people instead of some lame ass character from some other game...

i think if a zombie game's like thiss it would feel real nice, but i mean it's not a zombie world and does make sense for wars to end. who ever heard of an endless war?

Re: What do you mean the war is over!! WTF!!

PostPosted: Thu Nov 20, 2014 11:03 pm
by CraigHazel
Agreed. You care about these people.

Let them live on!!

Re: What do you mean the war is over!! WTF!!

PostPosted: Fri Nov 21, 2014 1:44 am
by Alan Grant
You'd run out of resources eventually. There are only so many places on the map. When you clean them out you clean them out, even if you go in guns blazing and take over locations held by armed thugs, and cut open every locked door.

Eventually you'd be relying entirely on trade to get by, and scavenging wouldn't be worthwhile because you'd have depleted everything

I know it might take a long time to get to that point, in game day 300 or something, but it would happen.

The game as it exists now just doesn't support a "forever" mode.

Re: What do you mean the war is over!! WTF!!

PostPosted: Fri Nov 21, 2014 2:51 am
by iplaytwom
you can grow vegetable with garden workshop i think...

Re: What do you mean the war is over!! WTF!!

PostPosted: Fri Nov 21, 2014 12:16 pm
by CraigHazel
If you run out of resources, you run out of resources and die.
but still.. i wanna see how long i can go.

Re: What do you mean the war is over!! WTF!!

PostPosted: Fri Nov 21, 2014 1:17 pm
by Vagrant
I'd love to see an extended campaign or "Endless" mode, but at the same time, without new locations it could become pretty damn monotonous just staying at home every night. It would essentially cut the game in half in terms of features.

You would soon have nothing to do during the day because you have 50 axes and 600 bullets and things would lose meaning.

I can safely say, without more locations, there won't be extended campaigns.

(unless)

They make locations procedurally generated and spawn with an almost infinite number of variables.

Re: What do you mean the war is over!! WTF!!

PostPosted: Fri Nov 21, 2014 1:32 pm
by CraigHazel
Or have the locations change ownership.
for example the church or the hospital be taken over by rebels or bandits and therefore the things you can get changes.

Re: What do you mean the war is over!! WTF!!

PostPosted: Fri Nov 21, 2014 3:34 pm
by Borys
I do hope the new content will satisfy your craving for more hard times. Expect more info soon.

CraigHazel wrote:Or have the locations change ownership.
for example the church or the hospital be taken over by rebels or bandits and therefore the things you can get changes.


Actually, <spoiler> this happens. </spoiler> ;)

Re: What do you mean the war is over!! WTF!!

PostPosted: Fri Nov 21, 2014 3:49 pm
by Vagrant
Borys wrote:Actually, <spoiler> this happens. </spoiler> ;)



I think he means during the same campaign, not the campaign presets.


I have never seen ownership change dynamically in 600 odd days, if it does exist it must be super rare. :S

It would be cool to see those bums that loot the Supermarket actually go somewhere when they leave the map with all the loot. I mean to say if they are already turning up at "new" locations it's not identifiable in any way because of the generics of NPC's.

Unique dialogue and encounter with PC memory would help a lot with this.