Hello! Some questions and ideas.
Posted: Sat Nov 15, 2014 5:43 pm
Hi! First of all I want to say I'm absolutely loving This War Of Mine, for day one release i've played about 6 hours so far and so I don't know all of the features of course so if anything I mention in this post is already in the game sorry. I'm loving all the features so far and my favorite survival horror games of the past few years, these are just some thoughts that came to me while playing.
1) If you attack a group of bandits at their base and don't kill all of them or they simply spot you stealing items, is it possible they could track you to you're base and they can make an assault on you're base a few days later and you would need to depend you're own base?
2) More traps for people, you could leave a trap set in an enemy base and leave it for them to find it and possibly kill some bandits.
3) Possibility to burn enemy bases? You sneak into an enemy base and its flooded with bandits and since you've gotten your supplies you can set a match and let it burn. They could extinguish the fire but if they left it they would need relocate base?
4) This somewhat relates to 2) but have cans or something that would make a noise if someone hit them while walking past? Have a string of cans hung up at the entrance of you're base or even in a room behind you when you were scavenging to see if anyone was coming.
5) More character personalities?
6) Is it possible to move your own base? Once you've scouted out a new location you could move there with you're group?
7) Larger variety of starting characters?
I haven't thought too much in depth with balancing issues with these suggestions but im sure there would be, I'll probably end of thinking of more items while playing.
Thanks for taking the time to read this and im looking forward to see what the devs can come out with in future!
1) If you attack a group of bandits at their base and don't kill all of them or they simply spot you stealing items, is it possible they could track you to you're base and they can make an assault on you're base a few days later and you would need to depend you're own base?
2) More traps for people, you could leave a trap set in an enemy base and leave it for them to find it and possibly kill some bandits.
3) Possibility to burn enemy bases? You sneak into an enemy base and its flooded with bandits and since you've gotten your supplies you can set a match and let it burn. They could extinguish the fire but if they left it they would need relocate base?
4) This somewhat relates to 2) but have cans or something that would make a noise if someone hit them while walking past? Have a string of cans hung up at the entrance of you're base or even in a room behind you when you were scavenging to see if anyone was coming.
5) More character personalities?
6) Is it possible to move your own base? Once you've scouted out a new location you could move there with you're group?
7) Larger variety of starting characters?
I haven't thought too much in depth with balancing issues with these suggestions but im sure there would be, I'll probably end of thinking of more items while playing.
Thanks for taking the time to read this and im looking forward to see what the devs can come out with in future!