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Any crucial bug in Anomaly WE on your Mac? Hit it here.

So here we talk about anything that touches technical issues of Anomaly Warzone Earth for your PC and / or Mac computer and consoles (X360, PS3) as well. Please ask for technical support here.

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby itanner » Fri Jun 10, 2011 8:17 pm

......what happen to my post, i posted that the games crashed on me and now my post is no longer in this thread
itanner
 
Posts: 2
Joined: Thu Jun 09, 2011 10:30 pm

TWO hangups in tutorial parts so far...

Postby kumba » Fri Jun 10, 2011 8:18 pm

Conditions: Download/ Purchase from Mac App Store. System: Mid 2009 MacBook Pro 2.53GHz 15-inch model. Running 10.6.7.

Problem:
Game Settings:
Input Method = Keyboard.

Issue 1):
Mission 01: When you are given 'repair', selecting it with 'up arrow' or 'w' keys DOES NOT trigger the next step in the tutorial. You must switch to mouse mode.

Issue 2):
Mission 03: When you are given smoke, selecting it with the 'left-arrow' or 'a' keys DOES NOT trigger the next step in the tutorial. You must switch to MOUSE mode and CLICK on it.

EDIT:
so I was redoing mission 01 and noticed that you must HOLD DOWN the up-arrow/w keys AND THEN press space/enter to make this happen. Fine, just not something I figured out.

Conclusion/Suggested Solution:
Make this instruction a little more obvious (i.e. it should read "... hold down 'w' and press enter''. Saying 'Select" the repair ability doesn't help me. I already get visual feedback from just 'pressing and releasing' the key... so I don't know what else it wants me to do. OR since I was aware of the hotkeys, I was ALREADY using and healing with the repair hotkey simply by pressing the '1' key. So you should allow this to COUNT as a success and allow us to move on to the next step. Silly, yes, but still, I shouldn't be frustrated by a tutorial, right? Just be a little more flexible in allowing people to accomplish the same task, since you have allowed this is part of the game with hotkeys!?
Mac OS 10.6.8: Mac App Store Download.
MacBook Pro 15" 2.54GHz: MacBookPro5,4 : Mid 2009 :
NVIDIA GeForce 9400M 256 MB DDR3 shared with main memory
kumba
 
Posts: 3
Joined: Fri Jun 10, 2011 7:18 am

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby admin » Tue Jun 28, 2011 2:21 pm

That's just like when a game goes through testing - all of them found it ok, but you never know that this could be unclear to one of future players. Sorry for that!
admin
Site Admin
 
Posts: 504
Joined: Thu Mar 31, 2011 7:28 pm

Game will not start

Postby Cheeseboy5 » Sun Jul 24, 2011 7:09 am

Process: AnomalyWarzoneEarth [6489]
Path: /Applications/AnomalyWarzoneEarth.app/Contents/MacOS/AnomalyWarzoneEarth
Identifier: com.11bitstudios.anomalywarzoneearth
Version: 1.0.1 (1.0.1)
App Item ID: 427155203
App External ID: 3595858
Code Type: X86 (Native)
Parent Process: launchd [217]

Date/Time: 2011-07-23 23:05:20.683 -0700
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6

Interval Since Last Report: 25098 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 13 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: 34FEC27A-82E2-4F14-894D-3BAA2C70B825

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 7 Renderer

Thread 0: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x9021cafa mach_msg_trap + 10
1 libSystem.B.dylib 0x9021d267 mach_msg + 68
2 com.apple.CoreFoundation 0x9682130f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x968203f4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x96820221 CFRunLoopRunInMode + 97
5 com.apple.HIToolbox 0x9982ce04 RunCurrentEventLoopInMode + 392
6 com.apple.HIToolbox 0x9982cbb9 ReceiveNextEventCommon + 354
7 com.apple.HIToolbox 0x9982ca3e BlockUntilNextEventMatchingListInMode + 81
8 com.apple.AppKit 0x99d8b595 _DPSNextEvent + 847
9 com.apple.AppKit 0x99d8add6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
10 com.apple.AppKit 0x99d4d1f3 -[NSApplication run] + 821
11 ...studios.anomalywarzoneearth 0x0001a207 main + 250
12 ...studios.anomalywarzoneearth 0x00019c09 start + 53

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x90243382 kevent + 10
1 libSystem.B.dylib 0x90243a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x90242f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x90242cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x90242781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x902425c6 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x90242412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x902429a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x902425c6 start_wqthread + 30

Thread 3:
0 libSystem.B.dylib 0x90242412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x902429a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x902425c6 start_wqthread + 30

Thread 4: GameThread
0 libSystem.B.dylib 0x9021cb36 semaphore_wait_trap + 10
1 ...studios.anomalywarzoneearth 0x000bde4c LiquidRenderer::WaitForFrame(unsigned int, int) + 104
2 ...studios.anomalywarzoneearth 0x000f07b5 EntityManager::RenderVisibleEntities(unsigned int, unsigned int, bool, Vector const&) + 325
3 ...studios.anomalywarzoneearth 0x0010ca0e Game::RenderFrame() + 536
4 ...studios.anomalywarzoneearth 0x0001af2c GameThread::_OnLoop() + 88
5 ...studios.anomalywarzoneearth 0x0003e84f BaseThread::_ThreadCode() + 85
6 ...studios.anomalywarzoneearth 0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
7 libSystem.B.dylib 0x9024a259 _pthread_start + 345
8 libSystem.B.dylib 0x9024a0de thread_start + 34

Thread 5: PhysicalFileReader
0 libSystem.B.dylib 0x9021cb36 semaphore_wait_trap + 10
1 ...studios.anomalywarzoneearth 0x0003e82f BaseThread::_ThreadCode() + 53
2 ...studios.anomalywarzoneearth 0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
3 libSystem.B.dylib 0x9024a259 _pthread_start + 345
4 libSystem.B.dylib 0x9024a0de thread_start + 34

Thread 6: ResourceManager
0 libSystem.B.dylib 0x9021cb36 semaphore_wait_trap + 10
1 ...studios.anomalywarzoneearth 0x0003e82f BaseThread::_ThreadCode() + 53
2 ...studios.anomalywarzoneearth 0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
3 libSystem.B.dylib 0x9024a259 _pthread_start + 345
4 libSystem.B.dylib 0x9024a0de thread_start + 34

Thread 7 Crashed: Renderer
0 ??? 0000000000 0 + 0
1 libGL.dylib 0x90791755 glBlitFramebufferEXT + 94
2 ...studios.anomalywarzoneearth 0x000b84e2 LiquidRenderer::_UpdateReadDepth() + 136
3 ...studios.anomalywarzoneearth 0x000bd5ff LiquidRenderer::_RenderDeferredGeometry(unsigned int) + 367
4 ...studios.anomalywarzoneearth 0x000bd95e LiquidRenderer::_EndRenderGathering(unsigned int, bool, Vector const&) + 320
5 ...studios.anomalywarzoneearth 0x000c1cbe LiquidRenderer::_OnProcessMessage(MessageHeader*) + 1654
6 ...studios.anomalywarzoneearth 0x0003e7b2 BaseThread::_ProcessMessageQueue() + 372
7 ...studios.anomalywarzoneearth 0x000c3e79 LiquidRenderer::_OnLoop() + 31
8 ...studios.anomalywarzoneearth 0x0003e84f BaseThread::_ThreadCode() + 85
9 ...studios.anomalywarzoneearth 0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
10 libSystem.B.dylib 0x9024a259 _pthread_start + 345
11 libSystem.B.dylib 0x9024a0de thread_start + 34

Thread 8: SoundEngine
0 libSystem.B.dylib 0x9021cafa mach_msg_trap + 10
1 libSystem.B.dylib 0x9021d267 mach_msg + 68
2 com.apple.framework.IOKit 0x94bf5465 io_connect_method + 574
3 com.apple.framework.IOKit 0x94ba5bee IOConnectCallMethod + 318
4 com.apple.audio.CoreAudio 0x95dcc0cb IOA_HWDevice::SetIsRunning(unsigned int, bool) + 169
5 com.apple.audio.CoreAudio 0x95dcbfb8 IOA_HWDevice::SetIsRunning(bool) + 72
6 com.apple.audio.CoreAudio 0x95dcbeca IOA_SingleDevice::StartHardware() + 46
7 com.apple.audio.CoreAudio 0x95dcbe82 IOA_Device::StartIOEngine() + 30
8 com.apple.audio.CoreAudio 0x95dca688 HP_Device::ExecuteCommand(HP_Command*) + 108
9 com.apple.audio.CoreAudio 0x95dcaf9d HP_HardwarePlugIn_DeviceStart(AudioHardwarePlugInInterface**, unsigned long, long (*)(unsigned long, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*)) + 147
10 com.apple.audio.CoreAudio 0x95dcaed2 HALPlugIn::DeviceStartIOProc(HALObject const&, long (*)(unsigned long, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*)) + 52
11 com.apple.audio.CoreAudio 0x95dcae9b HALDevice::StartIOProc(long (*)(unsigned long, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*)) + 35
12 com.apple.audio.CoreAudio 0x95dcae37 AudioDeviceStart + 206
13 ...pple.audio.units.Components 0x7000b3d9 AUGenericOutputEntry + 4600
14 ...pple.audio.units.Components 0x7000d2f6 AUGenericOutputEntry + 12565
15 ...pple.audio.units.Components 0x70030ed1 DefaultOutputAUEntry + 457
16 ...ple.CoreServices.CarbonCore 0x9047d51f CallComponentDispatch + 29
17 ...apple.audio.units.AudioUnit 0x91ca438f AudioOutputUnitStart + 37
18 ....audio.toolbox.AudioToolbox 0x93029684 AudioUnitGraph::Start() + 332
19 com.apple.audio.OpenAL 0x003bfe21 OALDevice::ConnectContext(OALContext*) + 883
20 com.apple.audio.OpenAL 0x003ced34 OALContext::ConnectMixerToDevice() + 36
21 com.apple.audio.OpenAL 0x003cb4f5 alcMakeContextCurrent + 285
22 ...studios.anomalywarzoneearth 0x00105c64 SoundEngine::_Init() + 102
23 ...studios.anomalywarzoneearth 0x00105f97 SoundEngine::_OnProcessMessage(MessageHeader*) + 123
24 ...studios.anomalywarzoneearth 0x0003e7b2 BaseThread::_ProcessMessageQueue() + 372
25 ...studios.anomalywarzoneearth 0x00105cd4 SoundEngine::_OnLoop() + 70
26 ...studios.anomalywarzoneearth 0x0003e84f BaseThread::_ThreadCode() + 85
27 ...studios.anomalywarzoneearth 0x0003e87b BaseThread::ThreadCodeDispatch(void*) + 17
28 libSystem.B.dylib 0x9024a259 _pthread_start + 345
29 libSystem.B.dylib 0x9024a0de thread_start + 34

Thread 7 crashed with X86 Thread State (32-bit):
eax: 0x026ab000 ebx: 0x000bd49e ecx: 0x00000000 edx: 0x00000000
edi: 0x00000500 esi: 0x0280de20 ebp: 0xb038c4a8 esp: 0xb038c01c
ss: 0x0000001f efl: 0x00010297 eip: 0x00000000 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x00000000

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0x950ac000 - 0x950f9feb com.apple.DirectoryService.PasswordServerFramework 6.1 (6.1) <136BFA48-D456-B677-3B5D-40A6946C3A09> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer
0x950fa000 - 0x95104ffb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <EC0E69C8-A121-70E8-43CF-E6FC4C7779EC> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x95188000 - 0x9559eff7 libBLAS.dylib 219.0.0 (compatibility 1.0.0) <C4FB303A-DB4D-F9E8-181C-129585E59603> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
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0x963a0000 - 0x963d3ff7 com.apple.AE 496.5 (496.5) <BF9673D5-2419-7120-26A3-83D264C75222> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x963d4000 - 0x96405ff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x96406000 - 0x964bffe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
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0x969f7000 - 0x96a92fe7 com.apple.ApplicationServices.ATS 275.16 (???) <873C8B8A-B563-50F7-7628-524EE9E8DF0F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x96a93000 - 0x96a97ff7 IOSurface ??? (???) <D849E1A5-6B0C-2A05-2765-850EC39BA2FF> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x96bcd000 - 0x96f38ff7 com.apple.QuartzCore 1.6.3 (227.37) <E323A5CC-499E-CA9E-9BC3-537231449CAA> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x96f39000 - 0x96fcbfe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x96fe5000 - 0x9709dfeb libFontParser.dylib ??? (???) <D57D3834-9395-FD58-092A-49B3708E8C89> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
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0x98a80000 - 0x98b4bfef com.apple.CoreServices.OSServices 359 (359) <EC340F74-8192-C9DD-40B3-AE4E519A38D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x98b4c000 - 0x98b4eff7 libRadiance.dylib ??? (???) <47E300B5-DBEF-86C4-29BD-86DBEDD2FBB5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x98b98000 - 0x98b98ff7 com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <1DEC639C-173D-F808-DE0D-4070CC6F5BC7> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x98b99000 - 0x98b9cff7 libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) <4D766435-EB76-C384-0127-1D20ACD74076> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x98b9d000 - 0x98b9dff7 com.apple.vecLib 3.6 (vecLib 3.6) <7362077A-890F-3AEF-A8AB-22247B10E106> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x98b9e000 - 0x98bd8ff7 libcups.2.dylib 2.8.0 (compatibility 2.0.0) <038731B1-CC44-3943-E3DE-4BAAA203EB72> /usr/lib/libcups.2.dylib
0x98c63000 - 0x98d00fe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x98d01000 - 0x99152fef com.apple.RawCamera.bundle 3.7.1 (570) <AF94D180-5E0F-10DF-0CB2-FD8EDB110FA2> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x99153000 - 0x99157ff7 libGFXShared.dylib ??? (???) <801B2C2C-1692-475A-BAD6-99F85B6E7C25> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x99158000 - 0x99214fff com.apple.ColorSync 4.6.6 (4.6.6) <7CD8B191-039A-02C3-EA5E-4194EC59995B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x99265000 - 0x99275ff7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <C8744EA3-0AB7-CD03-E639-C4F2B910BE5D> /usr/lib/libsasl2.2.dylib
0x99276000 - 0x992f8ffb SecurityFoundation ??? (???) <3670AE8B-06DA-C447-EB14-79423DB9C474> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x997f8000 - 0x99b1cfef com.apple.HIToolbox 1.6.5 (???) <21164164-41CE-61DE-C567-32E89755CB34> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x99b1d000 - 0x99b23fff com.apple.CommonPanels 1.2.4 (91) <2438AF5D-067B-B9FD-1248-2C9987F360BA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x99d43000 - 0x9a626ff7 com.apple.AppKit 6.6.8 (1038.36) <A353465E-CFC9-CB75-949D-786F6F7732F6> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x9a627000 - 0x9a638ff7 com.apple.LangAnalysis 1.6.6 (1.6.6) <97511CC7-FE23-5AC3-2EE2-B5479FAEB316> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x9a742000 - 0x9a843fe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <C75F921C-F027-6372-A0A1-EDB8A6234331> /usr/lib/libxml2.2.dylib
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib

Model: iMac6,1, BootROM IM61.0093.B07, 2 processors, Intel Core 2 Duo, 2.16 GHz, 3 GB, SMC 1.10f3
Graphics: NVIDIA GeForce 7600 GT, NVIDIA GeForce 7600 GT, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x87), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: WDC WD2500AAJS-40VWA1, 232.89 GB
Parallel ATA Device: PIONEER DVD-RW DVR-K06
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8501, 0xfd400000 / 8
USB Device: Hub, 0x050d (Belkin Corporation), 0x0237, 0xfd300000 / 3
USB Device: Hub, 0x050d (Belkin Corporation), 0x0237, 0xfd310000 / 4
USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc525, 0xfd312000 / 6
USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0xfd314000 / 5
USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0220, 0xfd314200 / 7
USB Device: MP560 series, 0x04a9 (Canon Inc.), 0x173e, 0xfd100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8206, 0x7d100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8240, 0x7d200000 / 3
FireWire Device: Hard Drive Quadra, LaCie, Up to 800 Mb/sec
Cheeseboy5
 
Posts: 1
Joined: Sun Jul 24, 2011 7:07 am

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tetsuo » Sat Aug 13, 2011 11:20 pm

I have an older MacBook Pro, and the game is unplayable (I can get into the game, but I get ~1 fps). Is this system supported? The only requirement mentioned in the app store is OS version (I'm running Lion 10.7).

Model Identifier: MacBookPro2,2
ATI Radeon X1600

Thanks.
tetsuo
 
Posts: 3
Joined: Sat Aug 13, 2011 11:04 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tetsuo » Tue Aug 16, 2011 8:26 pm

Is there any support here for Mac? I like the game on my iPhone, and was hoping to play it on my laptop. I'd hate to one star review it because of a lack of support.
tetsuo
 
Posts: 3
Joined: Sat Aug 13, 2011 11:04 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby tetsuo » Wed Aug 17, 2011 6:17 pm

Never mind, I got a refund from Apple support. If you have a problem and like me can't get any support from 11 bit studios, just request a refund directly from Apple at http://www.apple.com/support/mac/app-st ... %20Billing

Thanks for the help guys! I'll keep an eye out for 11 bit games in the future!
tetsuo
 
Posts: 3
Joined: Sat Aug 13, 2011 11:04 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby admin » Mon Aug 22, 2011 4:07 pm

It's the hardware issue. you have the hardware requirements listed in the game's description. The Mac App Store doesn't have it's own section for hardware requirements as the Steam does. Not our fault.
admin
Site Admin
 
Posts: 504
Joined: Thu Mar 31, 2011 7:28 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby russemal » Wed Dec 14, 2011 7:09 am

I have again finished all ten levels at all three difficulties. Also, I have killed every tower on the board before the end of level ten. Yet still Tokyo is grayed out and can not be launched. Do I still need additional awards? Help please.
russemal
 
Posts: 7
Joined: Mon Dec 12, 2011 6:41 pm

Re: Any crucial bug in Anomaly WE on your Mac? Hit it here.

Postby admin » Wed Dec 14, 2011 12:27 pm

Tokyo Raid mode is unlocked after 12th level.
thx
admin
Site Admin
 
Posts: 504
Joined: Thu Mar 31, 2011 7:28 pm

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