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Segfault on start.

Anomaly Warzone Earth - all that relates to our game and Linux. Technicall support for Linux - if possible, that is.

Re: Segfault on start.

Postby akdom » Fri Feb 10, 2012 11:57 pm

I get the same issues (Segmentation Fault on execution). I'm running Fedora 14 and here is my uname -a output:

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$ uname -a
Linux notloh 2.6.35.14-106.fc14.x86_64 #1 SMP Wed Nov 23 13:07:52 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux


I've tried the 64bit version and I ran strace to see if I could identify why it is screwing up (here is the gist of the trace https://gist.github.com/1793692) and I think I know what's wrong. From the output it can be seen that there are tons of shared libraries being referenced at the wrong locations. I suspect that this is just improperly linked for a general environment. I don't know how to fix this as I've never had the problem before in my code, but I suspect the devs might be able to figure it out given this clue.

Can others run/share strace to see if they have similar output?
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Re: Segfault on start.

Postby Night Nord » Sat Feb 11, 2012 1:31 pm

Not sure, that this could be a problem - it's just an -rpath added path'es by developers - linker first checks them, then it checks system directories (as specified in /etc/ld.so.conf) and if it can't find library - that's an error.

You may check, that if you'll launch game (or any other application) with
export LD_LIBRARY_PRELOAD="fooblah" that strace will show you open errors on fooblah/libname.so.
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Re: Segfault on start.

Postby nico » Mon Feb 13, 2012 8:21 pm

Hi same here with free driver R600g.

dmesg says
Code: Select all
[35972.077562] Renderer[14226]: segfault at afa39b10 ip b737bb0c sp b55fe664 error 7 in libc-2.14.1.so[b7303000+166000]
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Re: Segfault on start.

Postby wimspree » Wed Oct 05, 2022 9:10 am

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